Render
As the API gets updated, you'll see more and more functions appear here
WorldToScreen
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WorldToScreen(Vector3D position)
Lua
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local PositionInGame = Vector3D(0.0, 0.0, 0.0)
local PositionOnMonitor = WorldToScreen(Position)
Print(tostring(PositionOnMonitor[1]) .. ", " .. tostring(PositionOnMonitor[2]))
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